
It works best if you start a game, go to some screen with lots of animations, like water or something and open the overlay there, so you can switch profiles and tweak the settings. So if you open the overlay in the wrong situation (like in the ScummVM game selection screen) it will freeze ScummVM entirely.
#Scummvm wiki update
ScummVM has this weird behavior where if you bring up the reshade overlay, the overlay and mouse cursor will update at whatever the current framerate of your game is. It supports many classics published by legendary studios like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. One thing to note is that bringing up the reshade overlay can make ScummVM freeze up. ScummVM supports a huge library of adventures with over 250 games in total. It falls somewhere between a game engine and. It was subsequently used as the engine for later LucasArts adventure games. I use the daily ScummVM build by the way, I forgot to mention that. Script Creation Utility for Maniac Mansion ( SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987). When you start up ScummVM, does it show a Reshade overlay at the upper edge of the screen? If Reshade has dropped a opengl32.dll into your ScummVM folder it should detect it.
#Scummvm wiki how to
I would really appreciate any advice on how to get this working. Pressing 'Home' while playing the game also doesn't bring up anything. I have followed your instructions to the letter re: extracting your config into scummvm folder (not in program files) and setting scummvm and reshade to both use OpenGL, pointing Reshade to scummvm.exe and also disabled 'filter graphics' in scummvm, but it just doesn't seem to be doing anything.

I'm having a bit of trouble implementing your config and was wondering if you could help me out please. Thank you for your efforts to improve the graphics of COMI. I'm also using Reshade with SweetFX with this config, which adds a slight cartoon shader, SMAA and Vibrance. Any tips for me?Īre you using Windows? If so, you could use this special ScummVM build that includes xBRZ scaling. SCUMM stands for Script Creation Utility for Maniac Mansion and is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion. Is there a way to apply some sort of anti-aliasing? I've been playing around with the settings but they seem to have no effect, aside from changing the aspect ratio. Now I'm thinking about tweaking the graphics a little bit - to make them seem less "rugged", if you know what I mean. I've successfully installed it and the thing runs without problems. Originally designed to play LucasArts adventure. I've been struck with a nostalgia fever and dug out my Monkey Island 3 cds. Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Thanks for joining us, and stay in touch! Post on the forum, or chat with us on our Discord server or the IRC channel #scummvm on wrote:Hello and welcome, fellow Members!

#Scummvm wiki install
If you are looking for information about how to use ScummVM, including how to install ScummVM, how to add a game, or how to use the settings, see our user documentation. If you’re a current or future developer, check out the Developers section for valuable information about how to contribute. Welcome to the ScummVM wiki! If you’re looking for information about a game, you’ve come to the right place! Have a look at the Games section in the sidebar, or search for a game.
